Those Games

There are a lot of gaming sites that try to cover everything. New releases. Old favorites. Reviews. News. Trailers. Patch notes. Rumors. Culture. Hardware. Industry talk. Most of them end up thin because they are spread across too much ground.

Those Games is not trying to be all of that.

Those Games is where we talk about trading card games first, with Magic: The Gathering at the center. That means decks, formats, gameplay, product thoughts, set reactions, buying guides, commander advice, and the small strategy decisions that actually shape how games feel. And when we step outside MTG, we do it because another TCG is worth the space, not because we feel obligated to chase every headline.

That is the point of this site.

We want a place for people who actually play these games. Not just people who scroll past them. Not just people who want hype. People who build decks, argue over card choices, care about how products hold up, and want writing that is useful after the first wave of excitement fades.

Why we start with Magic: The Gathering

Magic is still the game that gives trading card games so much of their language. It is where a lot of players learn card advantage, tempo, sequencing, threat assessment, mulligans, mana curves, sideboards, and all the other ideas that stick with them even when they move into other games. MTG is also wide enough that you can spend years in it and still feel like there is more to understand.

That makes it the right anchor for Those Games.

So a lot of what you will find here starts with Magic. Commander. Standard. Limited. Budget upgrades. Deck tuning. Rules questions that come up in real games. Product coverage that looks past the press-release version. Strategy pieces for players who want to improve without reading like they signed up for homework.

We care about the game itself. How it plays. Why decks fail. Why some cards overperform. Why some popular advice is actually bad. Why a product that looks good on paper can still be disappointing once it is in your hands.

That is the kind of coverage we want to build.

What you will find here

Those Games is meant to be useful first.

That means the writing should help you make a decision, understand a game state, or see a format more clearly. Sometimes that will mean a strategy article. Sometimes it will mean a product review. Sometimes it will be a guide for newer players who are still learning the shape of the game. Sometimes it will be for experienced players who already know the basics and want sharper language for what they are seeing.

You can expect coverage like this:

  • MTG strategy and gameplay that breaks down what matters and why
  • Commander content with deckbuilding help, gameplay advice, and practical upgrades
  • Product reviews and buyer-focused articles that look at real value, not just marketing
  • TCG opinion pieces that take a position and back it up
  • Format and metagame articles when there is something worth saying
  • Selective coverage of other TCGs when they deserve attention

That last part matters. Those Games is not pretending Magic is the only card game in the world. It is just the main one we care about covering well.

We care more about clarity than noise

One problem with TCG writing is that a lot of it sounds bigger than it is. Every set is “must-buy.” Every card is “broken.” Every reveal is “huge.” Every product is either the second coming or a disaster. That gets old fast.

We are more interested in clear opinions than loud ones.

If a product is good, we will say why.

If a deck idea is bad, we will say that too.

If a card is overrated, or a format trend is getting misunderstood, or a piece of common advice falls apart once you actually test it, that is worth writing about. The goal is not to sound dramatic. The goal is to be right more often, and useful more often.

That does not mean the site will be dry. TCGs are supposed to be fun. Part of the fun is having opinions. Part of the fun is caring too much about cardboard. Part of the fun is looking at a spoiled card and immediately trying to figure out whether it is real or just flashy. Those Games should still feel like it was written by people who actually enjoy the hobby.

Just not people who are trying to sell every paragraph like a trailer voiceover.

This is a site for players

That is probably the simplest way to put it.

Those Games is for players who want more than surface-level coverage.

Maybe you want a better Commander deck, but you do not want your reading to sound like a spreadsheet. Maybe you want product coverage from someone who understands how real players buy and use cards. Maybe you want format discussion that does not assume everyone is either brand new or preparing for a Pro Tour. Maybe you just want a TCG site that writes like the games matter, but not like every topic needs a fake crisis attached to it.

That is who this site is for.

You do not need to agree with every take here. Honestly, that would be weird. But you should be able to read an article and come away with something concrete. A clearer idea. A better question. A smarter purchase. A more focused deck. A better sense of what is actually going on in the game.

Beyond MTG

Magic is the main lane, but it is not the only lane.

Trading card games change all the time. New games show up. Older games find new life. Some products overperform. Some communities grow fast. Some mechanics migrate across games in interesting ways. Those Games has room for that wider conversation.

So while MTG comes first, this site can still cover the rest of the TCG space in a way that makes sense. Not as filler. Not as trend-chasing. Only when there is a real reason to talk about it.

That gives the site range without diluting the identity.

People should land here and know what the site is about within a few seconds. That is important. A strong homepage should not make readers guess.

What Those Games is building

At its best, a site like this becomes a place readers return to because they trust the angle.

Not because every post is huge.
Not because every headline screams.
Not because it covers everything.

Because it covers the right things in a way that feels informed, direct, and worth the time.

That is the kind of site Those Games should be.

A home for MTG-first TCG writing. A place for reviews, strategy, opinions, and game-focused coverage that respects the reader. A site that can talk about Commander one day, product value the next, and a different card game after that without losing its shape.

That is enough. More than enough, really, if it is done well.

Read what matters. Skip the noise.

If you care about trading card games, and especially if you care about Magic: The Gathering, Those Games is built for that conversation.

Come here for deckbuilding ideas that hold up.
Come here for reviews that try to be useful.
Come here for TCG writing that knows the difference between excitement and value.
Come here for articles written by people who care how the games actually play.

That is what Those Games is for.

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